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TutorialTutorial: addition to ìåøè a subject one more component (Subset) from AMA Greetings, I have written Tutorial, how to add to mesh a subject one more component (Subset)(Subset) Be not frightened, that has turned out so much, actually is simple step by step, clearly and quickly. ... Well, the person who is interested in it(this)... Knows how to work in 3d programs, and we shall consider(count), that it's done, we have made new mesh, with addition new Subset but how to make, that game has seen it(him)... Here I also wish to tell about it(this). Subset can be, everything... A tulle for curtains, glass doors (windows) for a locker, bedside-tables.... This business of your imagination I Shall show all this on an example of curtains which I have made. I use program SimPe. (at me russification... Partially) 1. Start SimPe, we Clone a double curtain pice 0
Open yours package a file. Choose Geometric Data Container and pass in Plugin View. It is necessary to give new Guid package to a file. d Guid at each person individual to receive it(him) it is possible in an Internet with by means of buttons Update the code from 4 symbols (figure Is given... Letters, well and you continue it(him), up to eight symbols, and each time different! And for everyone! Rice 1
In list Models contains two components it is one Subset and a shadow (the shadow can be cleaned(removed)) rice 2
We do(make) import new mesh, made in çd program and in a new window it is replaced maxis fabric (replace) and it is done(made) add new Subset fabric 1 To keep (save) rice 3
2. 2. Now in list Models contains two components, fabric and fabric 1. fabric 1 it and is new Subset (to name Subset it is possible somehow), but now it is necessary to make so that game has seen it(him). rice 4
Choose Geometric Node and as in Plugin View. Choose bookmark Edit Blocks. Press the button with arrow at a right edge and in the dropping out list choose (cDataListExtension). Press button Add. In the list at the left there will be a new line. We press To enter (commit) and To keep (save) rice 5
4.4. Again in Geometric Node, pass to bookmark Content, and in it(her) on a bookmark cObjectGraphNode. In floor(field) Datalist Extension Reference press Add. Allocate the appeared line, establish(install) value Enabled equal 0õ01, and value Index the following under the order (at us was 5 and became 6). We do(make) fixTGI, we Press To enter (commit) and To keep (save) the First figure that was, and the second that we have made. rice 6,7
5. Now it is necessary to us a structure for new subset.... We Clone that which is available. It(she) refers to AMA-curtain-nice-curtaincolonial-fabric-redvelvet_txtr to Us 2 identical names are not necessary, what for something to invent, we shall replace to it(her) termination(ending) AMA-curtain-nice-curtaincolonial-fabric-lace_txtr... was redvelvet, and we have changed it(him) on lace. We do(make) fixTGI, we Press To enter (commit) and To keep (save) Notice, now at us 4 txtr. rice 8, 9
6. We copy line AMA-curtain-nice-curtaincolonial-fabric-lace without the termination(ending) txtr and we pass again in Geometric Node, to the right of line Blocklist press the button with arrow. In the dropped out list choose a line "(cDataListExtension)". Into field Name enter a name of the added component - fabric 1, and in floor(field) Items it is pressed add and it is entered our copied line from txtr without termination(ending) AMA-curtain-nice-curtaincolonial-fabric-lace Is pressed To enter (commit) and To keep (save) rice 10, 11
7. Choose Shape and as in Plugin View. Choose bookmark Content, and in it(her) for bookmark Parts Allocate a line fabric: ** 0x1C050000! AMA-curtain-nice-curtaincoloniallong_fabric_redvelvet1 also press Add. A line copy. Change Subset name the added line on fabric 1 and a name of a structure on new. At us it ** 0x1C050000! AMA-curtain-nice-curtaincoloniallong_fabric_lace It Is done(made) fixTGI, we Press To enter (commit) and To keep (save) rice 12, 13
8. Now we clone ÒÕÌÒ, here it AMA-curtain-nice-curtaincoloniallong_fabric_redvelvet1_txm tåìó too it is necessary to name.... Well we also shall give it(him) here it AMA-curtain-nice-curtaincoloniallong_fabric_lace notice, a name I give it(him) of that our new structure, and in the subsequent all times of giving of a name, we shall give it(him)! We do(make) fixTGI, never forget to do(make) it, it is very important! We press To enter (commit) and To keep (save) rice 14, 15
9. Now at us 4 ÒÕÌÒ, we shall edit our new ÒÕÌÒ (MaterialDefinition) Again to us the name of our structure AMA-curtain-nice-curtaincoloniallong_fabric_lace is necessary Look rice 14, and we change a name, again that, to ours, but we leave a prefix ** 0x1C050000! Will look(appear) so: ** 0x1C050000! AMA-curtain-nice-curtaincoloniallong_fabric_lace It Is done(made) fixTGI, we Press To enter (commit) and To keep (save) rice 16 >
10. We continue to edit ÒÕÌÒ (MaterialDefinition), in a bookmark sMaterialDefinition correct line Description besides that on ours AMA-curtain-nice-curtaincoloniallong_fabric_lace It Is done(made) fixTGI, we Press To enter (commit) and To keep (save) rice 17
11. We continue to edit ÒÕÌÒ (MaterialDefinition), too we should register a name of our structure AMA-curtain in bookmark Filå List -nice-curtaincoloniallong_fabric_lace with a prefix ** 0x1C050000! Will look(appear) so: ** 0x1C050000! AMA-curtain-nice-curtaincoloniallong_fabric_lace It Is done(made) fixTGI, we Press To enter (commit) and To keep (save) rice 18
<12. We shall clone Now MMAT rice 19
13. We shall edit Now MMAT (MaterialOverride), for the beginning we shall start Hash Generator rice 20
14. Also we shall make as it is shown in figure 19, we shall copy new generated Guid and we shall replace with it(him) old, it to make it is possible by means of keyboard Ctrl+V is pressed To enter (Ñommit) and To keep (save) rice 21, 22
15. We continue to edit MMAT (MaterialOverride) in item(point) subsetName we shall replace a name fabric on fabric 1 (a name our new subset) is pressed To enter (Ñommit) and To keep (save) rice 23
16. We continue to edit MMAT (MaterialOverride) in item(point) name we shall register our name AMA-curtain-nice-curtaincoloniallong_fabric_lace (with a prefix) It has turned out: ** 0x1C050000! AMA-curtain-nice-curtaincoloniallong_fabric_lace by means of keyboard Ctrl+V is pressed To enter (Ñommit) and To keep (save) rice 24
17. We continue to edit MMAT (MaterialOverride)... There is such glitch, that MMAT does not register Guid, and it is necessary to correct it(him) manually, for this purpose is copied from ObjectData (OBJD) Guid, we choose what does not contain what letters, an example: Curtains - Colonial Wide - Part B Curtains - Colonial Wide - Part A Curtains - Colonial Wide Rice 25 is necessary to us Guid from this
And by means of keyboard Ctrl+V we correct Guidû both ÌÌÀÒ (if they differ) is pressed To enter (Ñommit) and To keep (save) rice 26
If at you with it(this) the order it is possible to pass(miss) 17 step! 18. Well now we pass again Geometric Node, in tsDesignModeEnabled (gets out from Blocklist) rice 27
In floor(field) Items to add a name new subsetà, fabric 1, for this purpose it is pressed add, and we write a name new subset is pressed To enter (Ñommit) and To keep (save) rice 28 Well like everything, it is possible to check up now it(him), i.e., to recolour or with Scenegrapher rice 29
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